Publications
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SeaCache: Spectral-Evolution-Aware Cache for Accelerating Diffusion Models
Jiwoo Chung, Sangeek Hyun, MinKyu Lee, Byeongju Han, Geonho Cha, Dongyoon Wee, Youngjun Hong, Jae-Pil Heo†
CVPR, 2026
Paper (PDF) / arXiv / Code
A training-free, plug-and-play caching schedule that applies a timestep-dependent Spectral-Evolution-Aware (SEA) filter before measuring feature distances, so reuse decisions track content (signal) rather than high-frequency noise, improving latency–quality trade-offs.
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Progressive Distractor Filtering for Robust 3D Gaussian Splatting
Kangmin Seo, MinKyu Lee, Tae-Young Kim, ByeongCheol Lee, JoonSeoung An, Jae-Pil Heo†
CVPR Findings, 2026
Paper (PDF) / arXiv / Code
A two-phase 3DGS framework: progressive filtering iteratively finds and masks view-inconsistent distractors via rendered-vs-train discrepancies, then a reconstruction phase restores fine details from the purified representation. PDF-GS show robust, distractor-free reconstructions with no inference-time overhead.
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Diffusion Feature Field for Text-based 3D Editing with Gaussian Splatting
Eunseo Koh, Sangeek Hyun, MinKyu Lee, Jiwoo Chung, Kangmin Seo, Jae-Pil Heo†
NeurIPS, 2025
OpenReview
This paper proposes DFFSplat, which injects a 3D-consistent diffusion feature field into the 3D Gaussian Splatting editing pipeline to enforce multi-view consistency and mitigate view-inconsistent artifacts like the Janus problem in text-based 3D editing.
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Under Review
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WavNAF: Learning Wave Propagation Priors for Neural Acoustic Fields
Taeho Kim, Hyunjun Kim, MinKyu Lee, SuBeen Lee, Inkyu An, Jae-Pil Heo†
This paper proposes WavNAF, which derives acoustic parameter grids from NeRF-based scene geometry, uses FDTD-simulated pressure maps as wave-propagation priors, and learns a neural acoustic scaling module to efficiently reconstruct full-scale room impulse responses, improving room acoustics modeling over prior methods.
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Improving Sparse-View 3DGS Generalization via Flat Minima Optimization
Kangmin Seo, Sangeek Hyun, MinKyu Lee, Jae-Pil Heo†
This paper improves sparse-view 3D Gaussian Splatting by adapting flat-minima optimization with scale-adaptive perturbations, stochastic per-Gaussian perturbation, and periodic parameter reinitialization, leading to sharper and more robust novel-view reconstructions without architectural changes.
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